It’s easy to see from this how much changed between the concept and the final release. On top of that, they’ve also uploaded some concept art and slides which were shown at a presentation in 2008 where they also mentioned an Indiana Jones-style room in which the ceiling would slowly come down on top of you. The removal of the flintlock pistol means that Frictional may have been considering adding combat which would have made Amnesia a different game entirely. Okay it’s not a bomb but it does happen at least once. There are some features there which did make it into the game in some form or another, such as the ability to blow up walls. Planned gameplay features for Amnesia: TDD that never made it into the final game: In a recent tweet, the developers commented on some aspects that never saw the light of day, some pretty surprising: Now, a decade later, Frictional Games have brought the word that the final product we all know and fear was due to have numerous features that were eventually cut from the game. Okay so it may have aged a little bit now, but it doesn’t change the fact that it’s been haunting gamers for years.
It’s also where some of the biggest YouTubers cut their teeth as they crept through the gothic hallways of Brennenburg Castle trying not to defecate themselves. The feeling of being hunted plagues your mind. The only thing that seems certain is that you need to escape.
Play through the madness as Daniel, a young man who wakes up in a mysterious castle with barely any recollection of his past.
Ten years ago, a small Swedish development team released Amnesia: The Dark Descent which at the time of release was considered one of the most terrifying games in existence. Challenge your sanity and your courage in Amnesia: The Dark Descent, the first-person survival horror adventure.